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[2017-06-11] Quest System Overview - HEADER

Assassin's Creed Origins: Quests and A New Kind of Adventure

11-06-2017 03:30

Assassin's Creed Origins is a chance to freely explore a re-creation of Ancient Egypt as Bayek of Siwa, a warrior whose journey will lead to the foundation of the Assassin Brotherhood. How that journey unfolds, however, is largely up to you. More so than any other game in the franchise, Assassin's Creed Origins is built around a philosophy of discovery and freedom, and that's reflected in everything from the way its world is presented to how its quests are structured.

The key to discovering what Assassin's Creed Origins has to offer is Senu, Bayek's eagle and the origin of the phrase "Eagle Vision." Instead of the color-coded second sight of later Assassins, Bayek can send Senu aloft to get a bird's-eye view of the landscape. Not only that, but unlockable abilities let her tag patrolling threats so that Bayek can easily spot them, or distract enemies by lunging down at them from the sky.

She can also pinpoint nearby objectives, which is especially important because Assassin's Creed Origins does away with the traditional onscreen minimap entirely, instead relying on floating onscreen markers that point you in the general direction of tasks you need to complete.

"We didn't want to hold players' hands," says Jean Guesdon, creative director for Assassin's Creed Origins. "This is why we decided to remove the minimap. We want you to enjoy and to actually experience the beautiful world we're bringing to you. You will have to play the game to put icons [on the map]."

The markers you do get aren't always exact, which is part of the fun. Our very first task in the demo was to find Hotephres, an informant who sailed across Moeris on a ship that carried a statue. We knew generally where he'd be, but rather than sail across the massive lake in search of a single large boat, we loosed Senu. When she got close, a yellow awareness indicator appeared, at which point we parked her in midair and scanned her surroundings until a tightening yellow circle clicked shut on Hotephres' ship.

More than an extra step in finding a mission objective, this exercise underlined Assassin's Creed Origins' new approach to the structure of its quests. Rather than being locked into a clear chain of A-to-B story beats, you'll take a free-form approach to discovering your objectives, and you can pursue them more or less at your leisure. After meeting Hotephres, for example, we were tasked with visiting his wife, Khenut, who held a ledger pointing to the identity of a sinister figure known as The Crocodile. However, talking to one of Hotephres' deckhands also revealed rumors about farmers in Dionysias, who were dying as their fields were burned by unknown assailants.

At that point – or at any other point where a passerby told us about something that could lead to a mission – we were free to track and pursue either objective. You won't run into a mission failure or desynchronization if you wander off the "correct" path; we could even go so far as to wander away from one quest mid-mission, tackle the other one, and then return to where we'd left off in the first quest. This flexibility also means there's a considerable degree of freedom in how you approach your quests; there's just the objective, the environment, and threats to avoid or dispatch as you see fit.

For a deeper dive, read the full Ubiblog article here: Read More

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