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Inside the Studio: Storyboarding

For this installment of our Inside the Studio series, we’re chatting with Jose Holder, who works as a storyboard artist for Assassin’s Creed, from the games to the comics!

05/12/201709:00 AM

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Inside the Studio: Narrative

We're heading inside the studio for our newest interview series to give you a better look into how Assassin's Creed is made! This time we're interviewing two of our best script writers about their role in making the games.

04/28/201709:00 AM

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10 Years of the Hidden Blade

In 2007, Assassins shared their secrets with us to aid in the fight for humanity against the Templars. The Hidden Blade, the signature weapon and symbol for Assassins everywhere, being one of the most important.

04/21/201709:00 AM

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Patch 3 Rollout Begins This Week

11/25/2014 07:45 PM

Thanks to your collaboration and support via our Customer Support channels and this Live Update blog, we have assembled Patch 3 and are preparing to deploy it on console and PC this week. The rollout itself will begin tomorrow (Wednesday November 26) on PS4 and Xbox One and later this week on PC.

Patch 3 includes over three hundred fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

You can find a detailed list of fixes in our Forums, but here’s a quick overview of some of the updates you’ll find in Patch 3:

Stability and Performance

  • Fixed numerous random crashes in Campaign and Co-op modes
  • Fixed specific framerate drops
    • Improved task scheduling
    • Tweaked performance for Reach High Points (Synchronization)

Gameplay (Navigation, Fight and Stealth)

  • Fixed various navigation issues where players could get stuck
  • Fixed various haystack issues
  • Fixed various cover issues
  • Fixed various camera issues
  • Fixed various animation issues
  • Fixed various Booster issues

AI & Crowd

  • Fixed various animation issues
  • Fixed various detection issues
  • Fixed various crowd station issues (bonfires)

Matchmaking, Connectivity and Replication

  • Fixed various matchmaking issues
  • Fixed various host migration issues (hand-off occurs more smoothly)
  • Fixed join-in-progress issues
  • Fixed various replication issues between host and clients
  • Fixed various issues in the My Club menu

Menus and HUD

  • Fixed various menu issues and pop-up overlap issues
  • Fixed Mission objective & updating issues
  • Fixed issues in customization menu
  • Fixed some localization inconsistencies in menus
  • Fixed some issues in the credits

Mission Tweaks (Campaign, Co-op and Side Content)

  • Fixed various low-repro walkthrough breaks
  • Fixed various NPC navigation issues
  • Fixed inconsistencies in some missions

World and 3D

  • Adjusted various collisions and navigation mesh issues

Progression and Difficulty

  • Adjusted various Community Event rewards

PC-Specific

  • Fixed save game corruption in some cases
  • Fixed temporal blur from SLI
  • Fixed graphical corruptions in Character Customization menu
  • Fixed crash in Character Customization menu on controller auto-switch
  • Alt+Enter switches windows correctly
  • NPC on side monitors show correctly
  • Minor UI improvements

Additionally, we have already begun working on Patch 4 and we expect to have further updates on it in the coming week.

- The Live Updates Team

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Patch 5 is Now Available

Latest patch includes fixes to ACU and Dead Kings

02/18/201509:23 AM

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Club Competitions FAQ

Some further details on the Club Competitions feature

01/23/201501:44 PM

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AC Initiates Status

Assassin's Creed Initiates will be unavailable during the holidays

12/24/201402:38 PM

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